• Log In
White Metal Games
Put Your Minis Where Your Mouth Is
  • Home
  • Services
    • Painting
      • Project Queue
    • Basing
      • Rebasing
    • Assembly
    • Magnetization
    • Conversions
    • Restoration and Refurbishment
    • LEDs and Optical Fiber
    • Consignment
      • Consignment Agreement
      • Consignment Record
    • Display Plinths
    • Display and Demo Boards
    • Model Rental
  • Commissions
    • Rolling Commissions
    • Commission Subscription Service
    • Traditional Commissions
    • Quote Request Form
    • Special Discounts
  • Store
    • WMG Store
      • Cart
      • Checkout
      • My Account
    • eBay
    • Etsy
    • Shapeways
  • Galleries
    • Main Gallery
    • Tabletop Plus Level Samples
    • High Level Samples
    • Display Level Samples
    • Signature Series Level Samples
  • Media
    • Twitch
    • Blog
    • Newsletter
    • Podcasts
  • About Us
    • About Us
    • Why Choose Us?
    • FAQ
    • Testimonials
    • Wall of Backers
    • Our Team
    • Awards
    • Privacy Policy
    • Shipping
    • Terms and Conditions
      • Rental Terms
      • Website Terms of Use
    • Legal
    • Jobs
      • Resident Painter
  • Contact Us
  • Twitter
  • Facebook
  • YouTube
  • Pinterest
  • Flickr
  • Patreon
  • Twitch
  • tumblr
  • Discord
  • Instagram
99449315
November 11, 2012

Lightbox Image

White Metal Games / 0 Comments / Blog, Galleries /

Vestibulum congue nisl magna. Ut vulputate odio id dui convallis in adipiscing libero condimentum. Nunc et pharetra enim. Praesent pharetra, neque et luctus tempor, leo sapien faucibus leo, a dignissim turpis ipsum sed libero. Sed sed luctus purus. Aliquam faucibus turpis at libero consectetur euismod. Nam nunc lectus, congue non egestas quis, condimentum ut arcu. Nulla placerat, tortor non egestas rutrum, mi turpis adipiscing dui, et mollis turpis tortor vel orci. Cras a fringilla nunc. Suspendisse volutpat, eros congue scelerisque iaculis.

Share this:

  • Facebook
  • Twitter
99449315
November 11, 2012

Editing a Video

White Metal Games / 0 Comments / Blog, Works /

Sed sed luctus purus. Aliquam faucibus turpis at libero consectetur euismod. Nam nunc lectus, congue non egestas quis, condimentum ut arcu. Nulla placerat, tortor non egestas rutrum, mi turpis adipiscing dui, et mollis turpis tortor vel orci. Cras a fringilla nunc. Suspendisse volutpat, eros congue scelerisque iaculis, magna odio sodales dui, vitae vulputate elit metus ac arcu. Mauris consequat rhoncus dolor id sagittis. Cras tortor elit, aliquet quis tincidunt eget, dignissim non tortor.

Share this:

  • Facebook
  • Twitter
99449315
November 11, 2012

Looking for Models

White Metal Games / 0 Comments / Blog, Works /

Nunc ultrices sem mollis metus rutrum non malesuada metus fermentum. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Pellentesque interdum rutrum quam, a pharetra est pulvinar ac. Vestibulum congue nisl magna. Ut vulputate odio id dui convallis in adipiscing libero condimentum. Nunc et pharetra enim. Praesent pharetra, neque et luctus tempor, leo sapien faucibus leo, a dignissim turpis ipsum sed libero. Sed sed luctus purus. Aliquam faucibus turpis at libero consectetur euismod. Nam nunc lectus, congue non egestas quis, condimentum ut arcu. Nulla placerat, tortor non egestas rutrum.

Share this:

  • Facebook
  • Twitter
99449315
November 6, 2012

New Photo Gallery

White Metal Games / 0 Comments / Blog, Works /

Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Pellentesque interdum rutrum quam, a pharetra est pulvinar ac. Vestibulum congue nisl magna. Ut vulputate odio id dui convallis in adipiscing libero condimentum. Nunc et pharetra enim. Praesent pharetra, neque et luctus tempor, leo sapien faucibus leo, a dignissim turpis ipsum sed libero. Sed sed luctus purus. Aliquam faucibus turpis at libero consectetur euismod. Nam nunc lectus, congue non egestas quis, condimentum ut arcu. Nulla placerat, tortor non egestas rutrum, mi turpis adipiscing dui, et mollis turpis tortor vel orci. Cras a fringilla nunc.

Share this:

  • Facebook
  • Twitter
99449315
November 3, 2012

New Team Member

White Metal Games / 0 Comments / Blog, Updates /

Pellentesque interdum rutrum quam, a pharetra est pulvinar ac. Vestibulum congue nisl magna. Ut vulputate odio id dui convallis in adipiscing libero condimentum. Nunc et pharetra enim. Praesent pharetra, neque et luctus tempor, leo sapien faucibus leo, a dignissim turpis ipsum sed libero. Sed sed luctus purus. Aliquam faucibus turpis at libero consectetur euismod. Nam nunc lectus, congue non egestas quis, condimentum ut arcu. Nulla placerat, tortor non egestas rutrum, mi turpis adipiscing dui, et mollis turpis tortor vel orci. Cras a fringilla nunc. Suspendisse volutpat, eros congue scelerisque iaculis, magna odio sodales dui, vitae vulputate elit metus ac arcu. Mauris consequat rhoncus dolor id sagittis. Cras tortor elit, aliquet quis tincidunt eget, dignissim non tortor.

Share this:

  • Facebook
  • Twitter
99449315
October 25, 2012

New Theme Released

White Metal Games / 0 Comments / Blog, Updates, Works /

Sed sagittis, elit egestas rutrum vehicula, neque dolor fringilla lacus, ut rhoncus turpis augue vitae libero. Nam risus velit, rhoncus eget consectetur id, posuere at ligula. Vivamus imperdiet diam ac tortor tempus posuere. Curabitur at arcu id turpis posuere bibendum. Sed commodo mauris eget diam pretium cursus. In sagittis feugiat mauris, in ultrices mauris lacinia eu. Fusce augue velit, vulputate elementum semper congue, rhoncus adipiscing nisl. Curabitur vel risus eros, sed eleifend arcu.

Share this:

  • Facebook
  • Twitter
October 11, 2012

Modeling for Advantage VS Positioning for Advantage

Caleb / 1 Comment / Blog /

Greetings fellow wargamers!

Ran into an interesting situation in a game with a friend the other day and thought I might run it by the community to see if other folks had every run into something similiar.

So as nasty as I think Genestealers are in close combat, they have met their match many times before:  berserkers on the charge, grey knights basically all day long, plague marines, and now, Castellan Crowe!

Rather than getting into the nitty gritty details, I’ll just sum it up for you.  Crowe is s GK special character that can never be part of another unit.  He fights alone.  He isn’t an IC, he’s just a solo HQ choice.  It’s a odd place to be as a named character.  I can attest to this using figures like the Doom of Malan’tai on a semi regular basis, which will never know the benefit of being a member of a brood!

So, Crowe always fights along.

In the course of our game, my genestealers charged Crowe.  I moved my stealers up and surrounded him to the best of my ability.

Here is where it gets tricky.  Crowe has a special power (or three), but one in particular that is pretty nasty in close combat.  Without having the codex in front of me, it’s something along the lines of each model in base to base with him take an additional hit at Initiative 8 or something.  Being armed with a force weapon, this can be devastating to any squad/brood.

The question came up whether or not my genestealers were modeled for advantage.

In close combat, as the rule goes, you must attempt to get as many models in base to base contact as possible with your target.  My stealers were facing Crowe and due to how the models are made (all gangly arms and slashing claws and such) are hard to get into base to base with pretty much anybody.  That being said, I positioned about 3 figures around him and figured that was about the best it was going to get.

My opponent on the other hand pointed out that if I turned the models around, I would be able to fit more models in base to base with Crowe.

My only real response to this was it seemed kinda silly to me, for my stealers to be facing away.

Of course the base is really just a representation of the space occupied by the model.  Models are dynamically posed because it looks cool, its visually aesthetic . ..  it’s badass!  A bloodthirster wouldn’t be nearly as intimidating if his axe was clipped to his back, his wings folded up against his body and his arms crossed.  But you’d be able to get him into base to base with more models.

Furthermore during the other phases of the game, namely shooting, models like bloodthirsters and genestealers and such are a clear disadvantage, because their extra big, flailing limbs and wings and such can be shot at.  They are considered part of the model, and moreover a targetable part of the model.

So this raises lot of ?’s in my mind.

Is a figure modeled for advantage when they’re are assembled the way the rules/box/blister shows you to without conversion/modification in any way?

Are figures with bigger/gangly/flailing limbs at a distinct disadvantage (meta wise) because they are easier to hit in the shooting phase but then they do the about face during the assault phase?

In your games, tournament and friendly, did you run into a similiar situation where an opponent insisted you position your figures for their advantage in close combat?

To be fair, the rules DO state that you must move your figures so that as many of them are in base to base as possible, but does this imply you should play the hokey pokey to get every last base touching so that Crowe can have his force weaponed way with them?

Where does the meta meet the spirit of the game?

Is it just me?  Am I naive because I don’t play in tournament?  Where does the meta meet the road?

Chime in!

PUT YOUR MINIS WHERE YOUR MOUTH IS!

Caleb, WMG

Share this:

  • Facebook
  • Twitter
DSCF0030
May 22, 2012

Whatever happened to the Tarrasque project? On learning from your mistakes and pressing forward!

Caleb / 4 Comments / Blog /

Upon seeing the above your first question should be ‘what the f&^% is this s*&^?’ to which my answer would be . . . hundreds of dollars worth of learning from your mistakes.

I like to think of myself as a guy who learns from his mistakes.  Certainly in regards to money and when dealing with the ladies, but also in regards to modeling  There’s something to be said for the old adage ‘Don’t know it til you’ve tried it.’ and let me tell you.  I tried it.

 So about, oh, I don’t know, let’s say 8 months ago, I set out on a mission.  I have been training my assistant Nick to work beside me in the studio.  I’d build a model, get a feel for how to do it and then show him how.  Nick was brilliant in that he could pick up what I was putting down and literally pick up where I left off.  He’s that kinda talent.  Mind you neither of us are sculptors, full well, but Nick is spades beyond my ability.

So, me being the money hungry and egotistical creature that I am got the idea to build something big.  I figured big details were easier to sculpt then small.  We’re been working on refining techniques for months, so the time was ready to try an original sculpt.  Nick wasn’t strong with small detail, so I figured ‘go big or go home!’.  So that’s what we did.  And my first project to fall under this adage?

Why a tarrasque of course!  The legendary beast of . .  . legend.  The French creature with the head of a lion, the body of a . . . turtle, or armadillo, or something like that.  Anyway, nothing like the D&D version, that’s for sure.  Not wishing to risk copyright infringement, we worked up a few concept sketches.  We came up with this lion leaded standing dragon with an armored shell not unlike an ankylosaurus.  I must say, overall I was pleased with the design and greenlit Nick to go ahead and begin on a prototype.

This is where things went wrong.

We roughed out the model in clay, in an attempt to save money on filler material.  A model this size in greenstuff would cost hundreds.  In grey stuff it would have cost less but me being the spendthift that I am figured ‘hey, why not use clay.  It’s  cheap and dirt, and maleable.’  So we did.

Problem with clay is, once dry it turns brittle.  A few months is more than enough time to dry out.

We covered the clay manakin in a greystuff layer of skin and then set about sculpting the major details in the 2 part epoxy.  Seemed like a good plan to me.  Nick assured me the figure out fit together.  It was looking lanky, but I knew Nick was doing his best, so I went with it.

We settled on a scaly skin pattern for the majority of the body.  Scales are the sort of thing that doing them right can take hours upon hours upon hours.  So to make a long story short, maybe 40-60 hours later, the entire model was scaled.

At minimum wage in NC, this means I spent anywhere between $300 or up to $450 bucks on labor to have Nick build this puppy.  Let’s say another 50 in raw materials and the like.  This project was getting expensive, and I was smart enough to know the mold would cost hundreds as well.

Not a big deal, I told myself.  I can make it back selling a few of these for 1-200 bucks each (in my mind) and make it back in no time.

Problem is the bigger the model, the harder they are to sell.  Johnny Gamer can buy a reaper figure for $6.99 on lunch money, or a tank for $50 bucks on a few nights pay at the local gas n’go.  But a large figure like the Colossal Red Dragon from a few years back?  Those went for about $100 bucks each and did you notice WOTC doesn’t make them anymore?  No market!  How many reaver’s have you really seen in your life?  Not on a blog, in person.  2?  3?  Now how many Space Marine Tanks have you seen?  Hundreds?  More?  Price matters.

Companies like CMON sell their own figures of similar scale and excellent detail in the 4-500 range, but those are master made and are unbelievable to behold.  I figured ‘well, I’ll make on that’s a fraction as nice for a fraction of the price.  Figures for the everyday man!’

So, Nick had done his work and the figure was ‘done’ around January or so.  Now it was time for a test run to make sure it all fit together.

WHY THE HELL I DIDN’T DO THIS BACK IN THE FALL WHEN THE PROJECT BEGAN I HAVE NO IDEA.   My only defense is my wife decided it was time to start trying to get pregnant back then and my mind must have turned to mush overnight.   I mean, we had been talking about it for a while, but that was the month we actually went OFF birth control, and without understanding the concept of ovulation, I was 100% sure we’d be pregnant later that week.  Obviously, I am an idiot because 6 months later, no baby to speak of in sight  More on that in another post . . . maybe .  .

To make a long story a little bit longer, after fitting the pieces together (or at least attempting to) wouldn’t you know it, they didn’t quite fit right.  On top of that, drilling the pieces for pinning was a mistake, because the claw was so brittle they started crumbling before my eyes like the Roman pantheon in a Discovery channel montage.  It was frustrating, embarrassing, humiliating, insert other negative gerunds here. . . .

In ‘The Sun Also Rises’ a rich man is asked how he went broke.  Hemingway wrote ‘Gradually, and then Suddenly’.  That’s sort of how I felt about this model.  It failed gradually, and then suddenly it was just over.

Looking back, like most things in life, there are many things I would do differently.  Obviously, don’t skimp on the materials.  Secondly, don’t bite off more than you can chew, walk before you run, etc.

Over the past year, working on projects like this, I’ve learned a lot about myself as a hobbyist.  I LOVE building, but I’ve been criticized for slopping on the glue.  Got to get better at that.  I don’t love painting, but I want to get better at that too.  So I want to get better.  That’s a good start.

Mostly I’ve learned that you can’t please everybody.  In fact, some days it’s hard to please anybody.

The world is so full of hate and critical views that it’s easy to fell dejected some days.  Truth is, you have too ask yourself who your doing this for.

If I was just doing this for myself, then I wouldn’t blog at all.  I’d build my own models, and be satisfied with that.  No one would judge me and I’d not have to weed through spiteful comments on my blog from time to time.  But the reality is it’s easier to take down than build up.

This project  took months to build, ultimately failed, but even if it had succeeded, there is a very good chance a 14 year old middle class child somewhere in the mid-west would have seen the blog post, seen the pics, typed ‘meh’ or ‘first’ in response, and then unceremoniously moved on to the next sparkly gem that caught their eye, whether that was a new video game or a song or an app, or maybe even ‘gasp’ a girl.

Tyranids call themsevles the Great Devourer, but the truth is mankind is the great devourer.  We chew up things and spit them out, processing the world and all it has to offer so fast we rarely stop to appreciate anything anymore.

At dinner last night my wife and I had some wine.  Like any couple on a budget that also enjoys a glass of wine with dinner, we would like to enjoy fifteen dollars bottles of vino, but usually settle of the six dollar bottle and tell ourselves it’ll taste just as good.  But last night, sipping my wine, I noticed how bad it was.  Not just bad, but awful.

I realized my taste buds had grown over the years.  I could single out certain tastes and flavors, and I had a profile I was looking for when enjoying wine.  And this wine, this poor five dollar bottle of crap wine, had none of them.

I wanted more from my wine.  And this transpires to other aspects of life.  I want more from my life.  I want more from my time, and I want more from my hobby.

So that leads me back to who I do this for.  Who is this blog for?

Well, originally it was for me.  It was a place to post my work in hopes of gaining a loyal following of regular clients.  But over the last few months I’ve noticed my sales go down down down.  So either I’m not very good at this, I don’t have the time or money to dedicate to it, or maybe, just maybe, this blog isn’t about me anymore.

It’s about us, as a community.  It’s about giving something back, sharing interests, swapping stories, and sharing pitfals.  Celebrating our mistakes and rejoicing in our triumphs.

Now don’t get me wrong.  Money would be good.  We like that money.  Please send more of that yummy money.  But for those just reading this on a lunch break, with nothing else to do but count minutes on the clock til the end of the day, this blog’s for you. 

 If you are going to call yourself a conversion artist, a businessman, an artist, or even just a blogger, prepare to be scrutinized.  Grow a thick skin.  You WILL be criticized.

But after that, stand tall, dust yourself off, and get back to the business of living your life.  Or in my case, the business of become a career hobbyist.

So, that all being said, my name is Caleb Dillon and I am conversion artist for hire.  I put my mini’s where my mouth is, esp. my failures.

If you are interested in setting up a commission, consigning models through ebay, or even just shooting the breeze, send me a line at [email protected]

Until next time, happy wargaming!

Caleb

Share this:

  • Facebook
  • Twitter
«‹ 12 13 14 15

Recent Posts

  • Legio Gryphonicus: Swiping Right to Glory

    February 4, 2020
  • First Take on the First Legion

    January 24, 2020
  • Battle Report: Necromunda Gang Raid

    January 23, 2020
  • Psychic Awakening: Faith and Fury, The Ruinous Winners

    January 14, 2020
  • Blood of the Phoenix: Is Drazhar the Baddest?

    January 8, 2020
  • Craftworld Tactics: Howling Banshees

    January 7, 2020
  • T’au Tactics: Markerlight Mash-Up

    January 6, 2020
  • War Council #52 – Podcast Not Found. Cancel or Retry?

    January 6, 2020
  • Adeptus Titanicus: Stripping The Void Shields On Your Wallet

    January 3, 2020

White Metal Games™

Copyright © 2013–2021 White Metal Games, LLC.
“White Metal Games”, “Put Your Minis Where Your Mouth Is”, “whitemetalgames”, “War Council”, “whitemetalgames.com”, and the Metal Man logo are trademarks of White Metal Games, LLC.

  • Twitter
  • Facebook
  • YouTube
  • Pinterest
  • Flickr
  • Patreon
  • Twitch
  • tumblr
  • Discord
  • Instagram

All other trademarks and trade names are properties of their respective owners.
All rights reserved.

Website Terms of Use

Customer
Registration / Login

 

  • Log in
  • Register

Web site created and maintained
by Bruce Halpern

Our Vendors

Fallout Hobbies

Tablewar
Spellcrow The Magnet Baron
Battle Foam

Sabol Designs
Tectonic Craft Studios
Games & Gears

  • Twitter
  • Facebook
  • YouTube
  • Pinterest
  • Flickr
  • Patreon
  • Twitch
  • tumblr
  • Discord
  • Instagram
Skype live chat

↑

  • Home
  • Services
  • Commissions
  • Our Stores
  • Media
  • About Us
  • Contact Us
  • Sitemap
This website uses cookies to improve your experience. By using this website you agree to accepting cookies. For more information on the cookies we use, see our Privacy Policy.           Close
Privacy & Cookies Policy

Privacy Overview

This website uses cookies to improve your experience while you navigate through the website. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may have an effect on your browsing experience.
Necessary
Always Enabled
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Non-necessary
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.
SAVE & ACCEPT