Eliminate the pressure and time commitment associated with painting your models by letting us do it for you!
Nothing compares to playing with fully painted models. Some events or tournaments won’t even allow players in the door with unpainted models!
Pricing is determined by many factors, including the size of the model, the level of detail, and the complexity of the kit. Our assembly rates are combined with our painting rates to make quotes that much faster and easier. For a more detailed explanation of our assembly process, click here.
For unusual pricing requests (Lego color matching, Hummel figurines, Diecast Car repaints, etc.) contact us for a customized quote.
At White Metal Games we offer several painting levels to suit your needs.
- Bronze: Perfect for clients on a budget or with large projects to tackle.
Bronze Sample Gallery
- Silver: Tabletop Standard – looks great on the table. Well suited for large units.
Silver Sample Gallery
- Electrum: Tabletop Plus. Great for elite shock troops, officers and special agents.
Electrum Sample Gallery
- Gold: High Quality. Perfect for characters, heroes, and prominent models.
Gold Sample Gallery
- Platinum: Display Quality. Some of the finest work we’ve ever done.
Platinum Sample Gallery
- Diamond: Exalted Quality. This level is intended for busts and display centerpieces.
Diamond Sample Gallery
White & Yellow
For models that are primarily White or Yellow (over 50% of the figure is one of these base colors) we require that these figures be commissioned at Electrum level or higher. This is due to the difficulties in layering and building bright, vibrant layers when it comes to white and yellow paint.
For an in-depth look at our approach to painting, click here.
Bronze is the simplest level of painting we offer and is great for massed infantry, models that see limited use on the tabletop, and modest budgets.
Figures are primed and base coated by airbrush. This base color is the foundation layer of the model. Major details, such as weapons, flesh, and clothing are picked out in one color, but smaller details such as pouches, pistols, eyes, or the like are not picked out at all. A mop wash is applied to separate details. Bases are painted a flat color, generally edged in black (or any opaque color). Basing material, if any, is applied after painting.
Figures can be ‘dipped’ for no extra charge in either Sepia or Black Tone wash (don’t worry, figures are later matte varnished to remove sheen). A few minor painting errors may be easy to discern from up close.
Some experienced painters request this level if only to apply finishing details themselves and eliminate the majority of the grunt work.
Silver is our tabletop standard. This is the level most often requested, both due to its cost and swift turnaround, and is well suited to projects of any size.
As with figures painted at the Bronze level, the figure is primed and base coated by airbrush. A few highlights are applied by airbrush before putting brush to model. Minor details are picked out, such as belts and straps, but finer details such as buttons or belt buckles are ignored. Eyes are not picked out at this level. Some embellishments, such as gore, splatter effects, rust, object source light, etc., may be used sparingly. Edging/Lining is generally not done at this level. A few minor painting errors may be easy to discern from up close.
Most ‘average Joe painters’ will be able to paint to this level, and we are simply acting as a proxy painter for clients that are too busy to do the work themselves. The silver level is great because our models will generally mix in with your existing models and be indistinguishable on the tabletop.
Electrum is our tabletop plus, and by plus we mean just a little extra. It was designed for gamers that want figures above tabletop level, but not quite as pricey as pro-painted.
At this level we begin to incorporate advanced tools and techniques. Figures are painted in the same manner as at our silver level, but with a bit more detail. Additional highlights are applied to prominent or distinguished areas. We’ll pick a few embellishments that are appropriate to the models and apply them, but won’t apply them to every part of the model. We may do a little lining/edging, but only on the most prominent edges.
A few minor painting errors may be discernible under scrutiny.
You can also pick any one Effect or Embellishment, listed below!
Gold is a High Quality level. It is intended for special characters, RPG parties, centerpiece models and upscale collections.
As with figures painted at lower levels, the figure is primed and base coated by airbrush. We then layer the figure with as many layers as practical with the airbrush, creating rich highlights and deep pockets of shadow. Fine details are picked out, such as belt buckles, buttons, and the like. Edging/lining is applied to prominent areas and is sometimes used to create texture. Practical effects, such as Object Source Lighting and Weathering/Battle Damage are applied as requested by the client. Eyes are picked out in white with black irises.
Painting errors will be very rare and only discernible under intense scrutiny. Figures painted to this level appeal to clients that want their models to stand out on the tabletop and it should be immediately evident these models were painted by an experienced painter.
You can also pick any two Effects or Embellishments, listed below!
Platinum is our Display Quality and represents some of the finest work we do in studio. This is essentially ‘Pro-Painted’.
At this level of care and detail models are painted to display quality; every detail lavished and embellished. Platinum is intended for centerpiece figures that see limited life on the tabletop. We pull out all the tricks in our painting arsenal, including but not limited to non-metallic metal and picking out eye color.
Colors are blended with much more precision and care, and layers are built up to create rich and vibrant colors. Intimate detail are readily apparent at this level, such as locks of hair, muscle sinew, raised cheekbones, etc. Flat areas are given texture by brush to break them up and provide aesthetic interest.
This level varies greatly based upon specific request. Turnaround is slow, but the results are well worth the wait. Painting errors will be very rare and only discernible under intense scrutiny.
You can also pick any three Effects or Embellishments, listed below!
Diamond is our Exalted Level. Models at this level are intended for showcase only and not intended for game play. This level is intended for busts, dioramas, and the like. These are collector’s pieces, intended to rival those of the ‘Eavy Metal teams and Crystal Brush winners. Models at this level feature extensive hand painted texture and freehand designs.
We use all the techniques outlined before, however, even more time is dedicated to detail and technique. All layers are blended seamlessly, and built up slowly (for example, translucent colors may be used at underlying levels to create richer surface colors). Every detail is picked out. Painting errors will be very rare and only discernible under intense scrutiny.
You can also pick ANY NUMBER of Effects or Embellishments, listed below!
Models are first gloss varnished to increase contrast as well as protect them from chipping, breakage, and abrasion. This thin layer of clear coat also enhances the colors of your models as well as adding a durable level of protection.
Figures are then matte varnished to further increase protection whilst reducing shininess left behind from the use of inks, washes, and glazes.
If you prefer a glossy finish, simply let us know and we’ll double gloss coat. In many cases, the glossy look is preferred for figures with a chitinous carapace or slimy skin such as oozes, elementals, and aquatic creatures.
Board Game Figures
The following chart reflects our rates for most Board Game figures. These rates take into account that these types of models require no assembly, and detail is often lower than the average wargame figure of commiserate size.
For RPG figures, see our Characters / RPG Figures chart below.
|Model Size/Descriptor/Detail Level||Bronze
(Must be solid cast figures with no assembly required. For example, Zombicide would qualify but Kingdom Death would not.)
|25mm Tiny/Small Monsters||$8||$10||$15||$20||$30||By Request|
|25mm Medium Monsters||$10||$12||$18||$24||$36||By Request|
|25mm Characters||$30||$40||$60||$75||$100||By Request|
|40mm Large Monsters||$15||$20||$30||$40||$55||By Request|
|50mm Giant Monsters||$27||$35||$55||$70||$110||By Request|
|60mm Huge Monsters||$38||$50||$75||$100||$150||By Request|
|80mm Massive Monsters||$57||$75||$105||$150||$225||By Request|
|120mm Gargantuan Monsters||$75||$100||$150||$200||$300||By Request|
Busts represent a unique portrayal of a favorite character from a film, comic, or game. Generally speaking, we suggest all busts be at least Electrum Level or above.
The following chart reflects our rates for most Busts. These rates take into account size and above average detail level.
|1/10 Scale (Resin)||$100||$150||$200||$250||$300||By Request|
|1/6 Scale (Resin)||$250||$300||$350||$400||$450||By Request|
Visit our Busts portfolio for more images.
RPG / Wargaming Miniatures
Our pricing structure is based on how complicated a model is to both assemble and paint. Larger, more complex models need more time to build, and more complicated color schemes require more time to paint and thus cost more. This rate guide is meant to serve as a general estimator, and will not cover every pricing scenario. When you have questions, let us know the particulars and we’ll work out a price that better matches the caliber of the work to be performed.
For models in other scales, such as 6mm, 10mm, 15mm, etc., email us the particulars of your request and we will provide you with a quote (for example, Battlefleet Gothic, Epic Armageddon, Halo Fleet Battles, Dropzone Commander, Firestorm Armada/Planetfall, to name just a few).
Furthermore, kits that are unusually complex to assemble, such as Tamiya kits or Dreamforge Leviathans (which have a level of assembly uncharacteristic for a model of their size/scale), or exceptionally time consuming to paint (such as 40k Heldrakes), will be priced accordingly and at a higher rate than normal for a model of their size.
|Model Size/Descriptor/Detail Level||Bronze
|Infantry, Artillery, and Walkers|
|20mm Small Infantry||$10||$13||$20||$25||$40||By Request|
|25-32mm Basic Infantry||$12||$15||$23||$30||$45||By Request|
|25-32mm Veterans/Special Agents*||$15||$20||$30||$40||$60||By Request|
|40-50mm ‘Large’ Infantry/Jump Infantry||$18||$22||$33||$44||$66||By Request|
|Swarm Bases (40mm)||$18||$22||$33||$44||$66||By Request|
|40-50mm ‘Large’ Veterans or Jump Infantry Veterans/Special Agents*||$23||$30||$45||$60||$90||By Request|
|Heavy Weapons Teams (assumes 1-2 crew, 40-60mm base and weapon platform)||$30||$40||$60||$80||$120||By Request|
|40mm ‘Oni’ aka ‘Little Monsters’ (lictors, raveners, etc)||$33||$45||$68||$90||$135||By Request|
|50mm ‘Scout’ Walkers (centurions, warwalkers, sentinels)||$43||$55||$80||$110||$160||By Request|
|Artillery/Siege Engines (assumes 3-4 crew and bases larger than 60mm, if at all)||$60||$80||$120||$160||$240||By Request|
|60mm ‘Big Monsters’/Walkers||$45||$70||$105||$140||$210||By Request|
|80mm Round to 105mm Oval ‘Huge’ Monsters/Walkers (Celestant Prime, Ghostkeel, Leviathan Dreadnought, etc)||$68||$90||$135||$180||$270||By Request|
|120mm ‘Giant Monsters’/Walkers (trygon, bloodthirsters, riptides, etc)||$83||$110||$165||$220||$330||By Request|
170mm ‘Kaiju’/Mini-Titans (Imperail Knight, wraithknight)
Note that oversized knights (Tau Ta’unar KX139 Supremacy Armour, Forgeworld Cerastus Knights, etc.) are priced as Superheavies (under Vehicles and War Machines, below)
|Cavalry, Bikes, and Jetbikes|
|40mm ‘Small’ Cavalry (bikes, horses)||$23||$30||$45||60||$90||By Request|
|50mm ‘Large’ Cavalry (most jetbikes, many P3 models)||$30||$40||$60||$80||$120||By Request|
|60mm ‘Monstrous’ Cavalry (juggernauts, thunderwolves, griffins, tomb blades, varanguard)||$38||$50||$75||$100||$150||By Request|
|Vehicles and War Machines|
Small ‘Skirmish/Scout’ Vehicles
Chariots/Skimmers (rhino, wave serpent, annihilation barge, most landspeeders, ork buggies, vypers, etc.)
|Medium ‘Assault’ Vehicles (predators, ork trukks, most flyers/skimmers/tanks), Drop Pods (Hazard Stripping is $25 more or inclusive with Electrum or above painting)||$68||$90||$135||$180||$270||By Request|
|Large ‘Mobile Fortress’ Vehicles (battlewagons, ghost arcs, soul grinders, landraiders, heldrakes)||$75||$100||$150||$200||$300||By Request|
|Superheavies (stompa, baneblade, etc.)||$175||$225||$340||$450||$675||By Request|
|Exposed Crew**||$12||$15||$23||$30||$45||By Request|
|Terrain / Fortifications / Scenery
(Applies to sprue/kit terrain only. For custom terrain, see our Terrain page under services.)
|Small Terrain (Aegis lines, etc.)||$45||$60||$90||$120||$180||By Request|
|Medium Terrain (single room structures, arcane fulcrums, weapon emplacements/batteries, etc.)||$57||$75||$110||$145||$220||By Request|
|Large Terrain (Bastion sized, Forests, Garden of Morr, Landing Pad, etc.)||$75||$100||$150||$200||$300||By Request|
|Fortress/Manor Sized (Fortress Redemption, Witchfate Tor, Skullvane Manse, Fortress of Redemption, etc.)||$170||$225||$340||$450||$670||By Request|
|Game Boards/Tiles||$50 Per 2′ x 2′ Tile Section|
(Basing is not included with titan prices and varies based on size, scale, and scope.)
|Scout Titans 8-10” (Warlord)||N/A||$500||$750||$1,000||$1,500||By Request|
|Battle Titans 11-18” (Reaver)||N/A||$750||$1,125||$1,500||$2,250||By Request|
|Warlord Titans 18-24”||N/A||$1,250||$1,875||$2,500||$3,250||By Request|
Characters / RPG FiguresCharacters / RPG Figures
(ONE OF THE GUYS: If your character generally matches the rest of your army we’ll knock 25% off!)
|20mm Character Infantry||N/A||$40||$60||$80||$120||By Request|
|25-32mm Character Infantry||N/A||$45||$70||$90||$140||By Request|
|40mm ‘Large’ Character Infantry||N/A||$50||$75||$100||$150||By Request|
|50mm ‘Oni’ Characters*
(40k Primarchs are twice this rate, ie, $240 for Gold, $320 for Platinum, etc.)
|20-40mm Battle Standard Bearer (BSB) on Foot (Relictor, Bloodsecrator, etc.)||N/A||$65||$100||$130||$200||By Request|
|20-40mm Character on Cavalry/Mount,
60mm Monstrous Character (Murderfang, Bjorn)
|20-40mm Character on 60mm Large Cavalry/
80mm Enormous Characters (Skarbrand)
|20-40mm Character on 80-120mm Monstrous Mount (e.g., dragons, manticores, etc.)/
100mm-130mm Monstrous Characters (Magnus, Kairos, etc.)
|20-40mm Character on 130-170mm Gargantuan Mount/
130mm Gargantuan Characters (Archaon, Stardrake, Alarielle, Nagash, etc)
Table last updated: 3/10/17. This pricing table subject to change without notice.
*Special Agents refers to figures with a greater than averge level of detail for a model of their type. For example, the new Blood Angels Tactical Marine has a level of detail commiserate with a Sternguard (and other veterans), despite their rank/status difference in game. Therefore we consider them a ‘Special Agent’ for the sake of painting only.
** Exposed crew refers to the visible crew members on any particular vehicle. The driver is typically included, but other crew are full price for a like model. For example, an Ork trukk has 2 default crew (gunner/driver), whilst a Dark Eldar Raider has multiple crew. There is a surcharge for Elite Crew or Large Crew. For closed canopies, there is no cost for pilots/gunners, etc.
Epic Character Progression
As your character advances in levels and gains prestige, so should your mini reflect these changes.
Commission a new EPIC version of a character you previously commissioned and we’ll knock 10% off labor on the new model!
We can even convert the figure to reflect newly acquired gear, animal companions, or familiars!
For clients wishing to showcase their miniatures in all their resplendent glory, we recommend adding a display plinth to your order.
In most cases, clients may select either a resin or wooden plinth
The cost of the materials varies based on the size of the plinth.
We offer several styles of display plinths, summarized below:
Slotted plinths are immersive displays where your models base will recede into the plinth itself and be magnetized for stability. Round bases only.
Scenic plinths add a terrain element to the above, incorporating bits of scenery to create dynamic basing.
Vignettes are like cut-aways, offering a befitting environment for the figure to exist in, whether that be a dungeon deep, a wartorn battlefield, or a derelict starship.
Mise-en-scène take vingettes and adds advancing modeling elements and techniques, including sculpted details, scratch building, water effects, and much more!
|Slotted Plinths||Scenic Plinths||Vignette Plinths||Mise-en-scène|
These are general rates, based on typical displays for most miniatures in standard sizes. Price can vary on a case by case basis and is highly subjective. For example, larger models will, of course, cost much more to create a display plinth (i.e., dragons and the like).
*Mise-en-scène is priced on a case by case basis and starts at $325, but can go up based on many factors, such as the size of the plinth and model, and the level of detail to be achieved, among others.
We understand that some clients prefer to assemble their own models. For the purpose of ‘painting only’ quotes, painting makes up roughly 75% of the cost of labor (at Silver level).
Matching Another Painter or Services Work
We are sometimes asked to match another painter’s style of painting, techniques, or color pallet; effectively reverse engineering a figure or unit. While we are happy to attempt to match another painter’s work and have had some success in this area, there is no guarantee. Colors may look differently on a video or photo than they do in real life, and some paints go out of production. Effectively we can do our best, but if you really like another painter’s work, we suggest contracting a model through that service.
3D Printed Figures Disclaimer
There is no doubt that 3D printers will play a major role in the future of miniature casting technology and we look forward to being able to design custom figures for clients one day.
Unfortunately, at the moment, these figures tend to have a very textured, gritty surface, which makes achieving high end results and smooth transitions on these figures practically impossible.
Currently, we are unable to offer a painting level higher than Gold on 3D printed figures, and there is nothing we can do about the surface textures on these figures.
Touch Ups for Life
As your drag your models around to game stores, conventions, and local events it’s inevitable that some of them will chip or get damaged in transit. No amount of varnish can guarantee protection for life. Fortunately, when you contract painting services through us, you are welcome to send them back to us as often as needed for touch ups.
Currently, there is no fee for this . . . not even return shipping! We do ask as a gesture of continued patronage for you to add a few models to your order. Our suggested minimum is $200, which could be a new unit, a new tank, a piece of terrain, or mix it up.
We also ask that you ship the models to us with the same care that we shipped them to you. Review our shipping guidelines to see how we ship and then try your best to emulate the method to ensure models show up with as little damage as possible.
If models are damaged to the point that touch ups are impractical, and it would make more sense to repaint the figure entirely, we’ll offer you a 30% discount on repainting the figure to any level you like.
Also, be sure to check out our Restoration service.
Infinity Figures are a bit of a special case. They demand a great attention to detail because of the aesthetic of the game.
As such, Gold is the lowest level we recommend for figures of this caliber. Put another way, Gold is like a Tabletop Level for Infinity, and Platinum is like Tabletop Plus!
Other Painting Options
Much of the painting we do is by airbrush. As much as 75% of a model can be airbrushed in many cases, such as with larger figures. But not every client has access to their own airbrush, nor do they want the hassle, added expense, or upkeep that is required with airbrushing.
The painting options outlined below are designed for clients that want to take advantage of our airbrushing expertise, but who still want to have a part in painting their own models.
Primed: We prime your assembled models for you. Choose from any of the following colors: Black, White, Dark Grey, Light Grey, Dark Red, Dark Green, Olive Drab, Yellow Green, Light Brown. Models are primed by airbrush to avoid obscuring detail, then touched up as needed. We guarantee 100% coverage on every model or your money back on any model with bald patches!
Base Coated: We airbrush on the foundation color of your model. Generally any color you like, any range you like, so long as it will pump through an airbrush. Good examples of this might be green for Orks, blue for Ultramarines, etc. This can either done in a uniform, flat color that is evenly distributed or a ‘pre-shade’ style approach, where we under saturate ‘shadowy recesses’ to give the illusion of depth.
Base Coated with a Mop Wash or Zenithal Highlight: Just like basecoat, but we also apply a thinned down mop wash of an appropriate shade to the entire figure or a zenithal highlight to create a natural highlight.
Base Coated with a Mop Wash AND Zenithal Higlight: Just like above, as the name implies in that order; wash then a highlight.
Airbrush Only: We apply just the basic colors via an airbrush and let you take care of the detailing! This works much better for larger models, such as vehicles, big monsters, or terrain, and is priced accordingly.
By adding shading washes, we wash key areas with washes that will help accent those areas. Unlike a mop wash, the wash is not applied uniformly to the entire model. For example, skin is washed with a flesh wash, metal area with oil wash, etc. This is highly subjective to taste.
|Service/Scale of Model*||20-28mm figures and equivalent size||40-50mm figures and equivalent size||60-75mm figures and equivalent size||100-170mm figures and equivalent size|
|Ballast material applied**||$0.50/model||$1.00/model||$2.00/model||$4.00/model|
|Primed & Base Coated||$2.00/model||$4.00/model||$8.00/model||$12.00/model|
|Primed & Pre-shaded||$3.00/model||$6.00/model||$10.00/model||$15.00/model|
|Base Coated with wash or highlight||$4.00/model||$8.00/model||$15.00/model||$20.00/model|
|Base Coated with wash & highlight||$5.00/model||$10.00/model||$20.00/model||$25.00/model|
|Airbrush Only||25% of Labor when applicable||25% of Labor||50% of Labor||75% of Labor|
|Airbrush with shading washes||35% of Labor when applicable||35% of Labor when applicable||60% of Labor||85% of Labor|
* For models assembled in sub-assemblies, additional charges may apply.
** Ballast material generally refers to a mixture of sand with varying levels of grit, such as fine, medium and coarse.
Effects and Embellishments
Even painting levels don’t cover all the painting basics! Painting levels refer to the quality of the paint job and attention to detail, where as Effects and Embellishments refer to technical aspects of painting, such as weathering, cinematic effects, and blood/gore.
You qualify for FREE Effects/Embellishments based on the painting level you select:
- Electrum: 1 free effect/embellishment
- Gold: 2 free effects/embellishments
- Platinum and above: 3 free effects/embellishments
|Lots of blood!
A gory mess!
Great for Chaos, Zombies, and the like.
|Open sores and pustules, weeping wounds and spilling entrails, etc.
Rusty, disregarded weapons, etc.
|Heat damage (weapons barrels), Melta Damage, Acid Damage, bullet holes, etc.||We put snow and ice everywhere.
Hanging off gun barrels or vehicle bumpers, snow packed on vehicle panels, and lots of snowy/ice bases to match!
Cinematic Action “Hollywood Style”
Iridescent/Color Shifting Paint
|Focus on action, tons of muzzle blasts and explosions, etc.
We traditionally use Armorcast Cinematic Effects for these conversions.
Price above DOES NOT include the cost of the actual cinematic effects materials; only the cost to paint.
|Iridescence is a color shifting property achieved by using special metallic pigments and iridescent mediums.
Great for metallic models such as Convergence of of Cyriss, Necrons, and vehicles!
Great for oozes, slimes, and chitin!
Pricing for these sorts of effects is based on the relative size of the model. If you want extra embellishments, for example two at Electrum level, these are our general prices:
|20 – 28mm figures and equivalent size||40 – 50mm figures and equivalent size||60 – 75mm figures and equivalent size||100 – 170mm figures and equivalent size|
Currently, WMG quotes free hand technique (such as custom banners, etc.) on a case by case basis. We estimate work by the hour at $25/hour.
Here are some common requests and previous examples:
Email us with any questions you might have and include your request.
Themes refer to the style of painting, versus the level. It refers more to color choice and emphasis than detail level or technique. For example, ‘Blue Willow’ was a popular style of painting, where painters utilized a mostly blue palette to achieve a desired look.
Generally it doesn’t cost anything extra to ‘theme’ an army, but it may affect how we quote your project, so let us know if you’d like to theme your army so that we can quote appropriately.
|Theme||Notes on Technique|
|Classic||Traditional Painting techniques; tried and tested. When no theme is noted, we default to ‘Classic’.|
|Monochrome||Minimal Pallet. Limiting colors can speed up painting tremendously. Great for undead, spirits, and chaos themed models.|
|Natural Themed||Your army is themed after natural predators, such as sharks, orcas, snake, hunting cats, spider, or the like.|
|Chiaroscuro||Heavy Shadows; focus on contrast between light and dark. Great for OSL or anything with a lot of ambient light sources (like Necrons).|
|Watercolor Technique, i.e., Shaded Baecoat Technique||Made famous by James Wappel, models are painted with lots and lots of thin washes and glazes to achieve a more natural, seamless look. Great for organic models and living creatures!|
|Environmental||Aspects of nature, such as starscapes, stormfronts, and more, are transferred onto your miniature and base thematically. Recommended for Gold level projects and up, only!|
Many game manufacturers sell pre-painted miniatures. Good examples of this include Dust Tactics, the X-Wing Game by Fantasy Flight Games, and Pathfinder Battles.
Repaints are generally about 25% cheaper than our traditional painting rate since the figures are preassembled and primed for painting. Models can optionally be rebased to help them stand out even more (some fees will apply).
For games in a different or unusual scale, such as the X-Wing Miniatures Game, the chart below summarizes our repainting rates. Detail level is commiserate with the original model, but can include a few extra details such as carbon scoring, OSL, etc.
|Ship Size||Sample Model||Price|
|Small Freighters||Millennium Falcon / Slave I||$50.00|
|Large Frieghter||Hounds Tooth||$75.00|
|Capital Ships||Rebel Blockade Runner||$175.00|
How We Paint
How We Paint – The White Metal Games Painting Method
Our painting philosophy is simple: Style trumps detail. Being a pro-painter is about selling amazing looking models, no matter how you achieve the end result.
Our goal is to create Efficient – Consistent – Dynamic miniatures.
Efficient: Great models shouldn’t take forever to reach the client. We use refined techniques and assembly line methods to maximize workflow.
Consistent: Great models should be something our clients can count on every time they buy from us, especially if they add to a project over time. Our goal is to match or exceed our work every time.
Dynamic: Great models should stand out on the tabletop, no matter what painting level you selected. Our models should be visually interesting and convey depth.
Our approach to painting involves three keystones: Balance, Focus, and Depth
Balance: Balance is about choices; those we make and when we choose to hold back. The pallet we select helps to emphasize theme, mood, and the overall impression of the piece. When creating a custom model, balance plays a key role, as we decide on the direction the model should take, which parts to use, even stance.
Focus: Focus is used to draw the viewers attention to certain areas of the model, particular details; namely, the areas you WANT them to notice. We like to think of this as Suggested Perspective.
Perception is subjective to the viewer. So by encouraging them to look at a certain portion of the model, other portions with less noticeable detail will become white noise and fade away. This is a form of misdirection; by creating WOW elements, such as OSL, we draw the attention of the viewer.
Depth: Depth not only pertains to depth of color, but depth of light. Layers are built up with deliberate purpose, so that the final layer is the careful culmination of every layer that has come before it.