White Metal Games is hiring!

Painting Class New

 

White Metal Games is expanding and Painters Are Needed!


If you are a miniature painter living in or near the Raleigh area and would like to be considered as a studio artist for White Metal Games, email me at info@whitemetalgames.com.

 
What Should Be in my Email?

Send me pictures of your most recent work, or a link to an online portfolio.  Remember you want to put your best foot forward, so send the best pictures you can.  We get a lot of apologies for bad pictures.  Take your time.  You only get one chance to make  first impression. 

We also would like to know a little about you:

  • How did you get into the hobby and how long have you been painting?
  • Have you ever painted for someone else?  How did you like or not like that?
  • What makes you a good candidate for commission work?
  • How fast/slow do you paint?  How many figures do you finish in a week, to what standard, and in how much time did it take you?
  • Do you have any conversion work/kit bashing experience?  Do you have any sculpting experience?
  • Do you have a background in the arts, graphic or liberal?
  • What is your availability like?   For example, how many hours per week do you set aside for painting, and how many of those would you feel comfortable being paid to paint?

 

What does WMG look for in a Painter?  

The ideal candidate would be someone local, with not less 20 hours per week to spare.   The more you can work, the more you can make!   For the right candidate that is willing to relocate to Raleigh, the earning potential is over $2000 a month in some cases!  

Preferably a candidate would have extensive painting experience and preferably some experience painting for others. Painters must paint to a very high standard to be considered for our service.  

What If I’ve Never Painted Miniatures before?

It’s not ideal, but it’s also not a deal breaker. For example we will consider 3D artists or those that are classically trained.   If you have good hand eye coordination, consider yourself an artist for hire, and have a good sense of design/color theory, etc, then there may still yet be a place for you here.  

Who are you to judge my work!  You don’t know me!

Great question.  Since 2011, I’ve built WMG into a business that allowed me to leave my full time job to be a full time painter/hobbyist, and now I  employ multiple artists that  also work full time on commission work.  In the first half of 2016, WMG grossed just over $50,000 in sales.  This year is looking to be even busier!  

In fact, work is rolling in faster than we can paint and that’s why we’re looking for new brushes for hire to call White Metal Games their studio!  

Furthermore , we have done extensive research into our competitors, so we know what we’re up against.

That being said, if you don’t like having your work constructively criticized, this is not the job for you.  We will evaluate your work regularly.  We will be candid about the quality level and your turnaround speed, and if your work does not meet our expectations, we will part ways as friends.

 

What it means to be a ‘Pro-Painter’

Pro-Painted is a term that gets a lot of flak in the industry.  We call ourselves pro-painters because we paint for a living. In fact, I’ve written extensively on the topic.

Not every model we paint is painted to a high standard, just like not every client we service has a high budget.   At White Metal Games we offer several painting ‘levels’ to suit every clients needs.

Our levels are arranged by precious metals, with Bronze being the lowest and Gold being our ‘pro-painted’ standard. 
 
Here are the summaries of our levels and their respective galleries.
 
 
Painting Up/Painting Down
 
One of the things that divides painting for a competition and painting for clients is ‘Painting Up/Painting Down’
 
Let’s say, using the levels above, you prefer to paint to Gold standard at all times.  Can you force yourself to paint lower for work?  Can you paint faster than you normally do?  Can you use thicker brushes to cover more area more quickly albeit at the expense of precision?  Put simply, can you paint Tabletop as well as Painting Gold or above?
 
Some people can’t and that’s okay.  It’s just means either we can only offer you high end work, or we can’t offer you work at all.  The more flexible you are as a painter, the more work we can get you.
 
 
What will I be painting?  What is the average project size at WMG?
Lots of things!  We paint everything from board games to skirmish games, RPG figures, and more!
 
The average project is either a large, low level project (such as 30-4o figures at Silver Level) or a smaller number of high level figures (such as between 1-10 Gold Figures).  In increasing cases, we are getting more high level large projects, such as Electrum armies with characters painted to Gold Standard and above!
 
What this should mean to you is that painters with more range and more availability will get top project priority.
 
 
 What is your turnover like at WMG?  How Long Do Most Painters Last?
A few months.  Generally painters try out commission work and don’t like it.  They don’t like the time constraints or they don’t have the time they thought they actually did, they don’t like answering to others (clients), and they find they don’t have the stamina to paint for a living.  And that’s okay.  We don’t hold it against them.  This isn’t for everybody.
 
 
Our Business Model/Brand
 
Our business model is geared around providing high quality miniatures at a premium price and fast turnaround.  
 
We are often know for our outstanding customer service, original models, and all around service.
 
 

HOW WE PAINT:  THE WHITE METAL GAMES PAINTING METHOD

Our painting philosophy is simple: Style trumps detail. Being a pro-painter is about selling amazing looking models, no matter how you achieve the end result.

Our goal is to create Efficient – Consistent – Dynamic miniatures.

Efficient: Great models shouldn’t take forever to reach the client. We use refined techniques and assembly line methods to maximize workflow.

Consistent: Great models should be something our clients can count on every time they buy from us, especially if they add to a project over time. Our goal is to match or exceed our work every time.

Dynamic: Great models should stand out on the tabletop, no matter what painting level you selected. Our models should be visually interesting and convey depth.

Our approach to painting involves three keystones: Balance, Focus, and Depth

Balance: Balance is about choices; those we make and when we choose to hold back. The pallet we select helps to emphasize theme, mood, and the overall impression of the piece. When creating a custom model, balance plays a key role, as we decide on the direction the model should take, which parts to use, even stance.

Focus: Focus is used to draw the viewers attention to certain areas of the model, particular details; namely, the areas you WANT them to notice. We like to think of this as Suggested Perspective.

Perception is subjective to the viewer. So by encouraging them to look at a certain portion of the model, other portions with less noticeable detail will become white noise and fade away. This is a form of misdirection; by creating WOW elements, such as OSL, we draw the attention of the viewer.

Depth: Depth not only pertains to depth of color, but depth of light. Layers are built up with deliberate purpose, so that the final layer is the careful culmination of every layer that has come before it.

 
 
 

How long do I have to work on a commission?

It depends on the size of the commission.  Here are some typical turnarounds with WMG for tabletop quality figures (higher level figures obviously increase the time budget accordingly)

Size of Project/Number of Figures Average Turnaround Speed
A few RPG figures/A squad of Wargame models A few days.
10-20 figures A week or so.
Small army, 40-50 figures A few weeks
Large army, 60-80 figures, plus some vehicles A month
Massive Project, 100 figures 4-6 weeks

 

Once a commission begins, we require weekly updates.  This means photographs.  They can be taken on your smartphone, as long as the quality is good.  And by good we mean the images are easy to see on any device, clear, and in focus.  Digital cameras can be as cheap as $100 or less, so there really is no excuse as a pro-painter not to invest in a quality camera.  Editing software is free online, so really this a non-negotiable in this line of work.

Photos must be taken on a weekly basis, shared with  us via text or email on Sundays by noon.

 
 
What can I expect to make as a Painter?
That depends on several factors.  We pay by the job, not the hour, so the amount you can make depends on you.
 
 
  • How Fast You Paint – The faster you are, the more jobs you can take on!
  • How Well You Paint – Being able to paint to a higher quality means you can take on more types of jobs.
  • How Much Time you have to Paint – The more time you can spend painting each week, the more you can potentially earn.
  • The Clients Coming In – Our client base has continued to expand over the years, and what we’ve seen is our clients demand higher product at a higher premium.  So in short, painters that can paint to a higher level will see more work than those that paint to a tabletop level.
  • Time of Year:  Certain periods, such as the Holidays, are slow on commission work.  Late Winter (just after Christmas) and early spring are our busiest times of year.  Partially this is from people spending Christmas money (getting what they really want), spending tax returns, or gearing up for the Tournament Season.
 
Our arrangement with our painters is based on a sliding scale.  Higher level works pay more than lower level work, ie, the better you paint, the more lucrative jobs we can assign to you.   Our percentage covers selling fees through Ebay and Paypal, our advertising fees, our overhead, administration and organization, hosting fees, graphic design fees, web design, and the like.  We act like a talent manager, helping to find work for you.  A typical commission pays roughly 60-65% on the value of the figure.  So if a model sells for $100, you will make $60ish to paint it.  On a larger army this adds up quickly and our highest paid artists make over $2000 a month in many cases!  
 
This allows our painters to JUST PAINT.   In effect, you are able to focus on the work and not worry about the day to day duties of running a hobby business.
 
 
If you hire me, should I quit my Day Job?  
 
The depends on the artists.  Since this is like a part time job for most painters, it’s good if this isn’t your only source of income, at least to start.  That being said, your primary job should be one that gives you free time, either at night or on the weekends, and one that doesn’t require regular travel.  You’ll need to meet up with us on a semi-regular basis to pick up/drop off models.

But the right artist can find full time employment with us as a sub-contract painter working on a regular basis.  
 
 
If you don’t hire me, are there other opportunities available?
 
Sure!  Firstly, you can sell your personal projects through our Ebay Store.  There are many perks to consigning your models through our service in this way, including high quality photos, a pre-existing client base from a store with 100% positive feedback, and no shipping hassles to name just a few.   We take 35% off the top of these sales.
 
Furthermore, there are clients that turn down our first estimates, due to our quotes being too high for them.  In these cases, if you are willing to work at a lower rate, then we either share their project info with you, you can provide me with a quote for service and I can pass that information on the client OR we ask the client to name their max budget.
 
If you are willing to take on the project for this amount (instead at a 25% cut) then we are willing to share your quote with the client.   Effectively we offer your services at a discount.  This can be a great way to break into commission work, but BE WARNED!  Clients on a tight budget seem to be pickier for some reason.
 
 
I don’t paint/am new to painting, but I still am looking for work.  Do you need any other help?
 
There are a variety of roles we are looking to fill at WMG, including the following-
 
Assemblers:  We sometimes hire assemblers to help us move projects along more quickly.  If that’s something you’d like to consider, let us know.  These persons build our models as needed.  Ideally you must have some experience with conversion/kitbashing, or sculpting work to apply, as these are often part of the job.
 
Bits Clippers/Sorters/Mailers:  We are considering adding a BITS service in the near future, where models would be clipped and sorted and sold for bits. This would be an extensive time requirement and  great attention to detail.  If this is something you’d like to consider, let us know.
 
Videographer:  We are also looking for someone part time to help us with videos.  The ideal candidate would come in a few times a week to record video then take the footage home, edit it, upload it, etc.  You must have extensive videography experience/editing experience for this to apply.
 
On-Air Personalities:  We are likewise looking for on camera personalities, a face for White Metal Games.  The idea candidate would have some knowledge of wargaming and all things geeky, and have a positive spirit with an upbeat attitude.  Ideally they would also manage much of our social media, such as Twitter, Instagram, and the like.  If this is you, contact us for details!
 
GT Ambassadors:  Finally, we are looking for GT players that travel on a regular basis to compete.  Under this scenario, when you travel for game you would sport our logo on your clothes, play with models painted by us, and advertise at every game you play.  If this is something you might consider, let us know.  We would consider covering your registration fees at these sorts of events in exchange for advertising.

Social Medium Needed!  WMG currently has accounts on Twitter, Youtube, Facebook, Pinterest, Tumblr, Flickr, Blogger, and Twitter. Whew. Updating those media outlets, as well as keeping them current with content, making sure the links on them stay separate from my personal accounts, etc, is quite a chore. We want someone else to take that burden from our shoulders.

Ideal candidate would be willing to upload large groupings of pictures/videos, and help to cross promote across multiple platforms. They would also need to develop strategies to gain followers/friends/etc on all platforms to increase visibility and viewership.

If you are a social media expert with video edition experience looking to make a few extra bucks, send me your credentials and some information about yourself. Ideal candidate would have 10-15 hours per week to dedicate. Rate negotiable based on experience. Email me today at calebfilm@yahoo.com to discuss in more detail.

Musical Scoring Artist Needed!  We are interested in having a few songs/tunes/melodies/jingles created for our personal use. These arrangements would be used for youtubes shows, tutorials, podcasts, and the like. We could need several different arrangements based on needs of the studio. This would be an ‘on call’ position, and we would contact you as the need aroose.

f you are a scoring artist and would like to be considered for this job, email me at caleb@whitemetalgames.com. Send me some examples (mp3s) of your most indicative work and some information about yourself. Ideal candidate would have be able to create a few arrangments a year on contract and would be able to send them to us in different formats per request. We pay by the job, not the hours, so you can work at your own pace. Contact me today for details!

Podcast Personality!   If you are a interesting or energetic individual interested in joining our podcast, contact us! This is a NON-PAID position, however, we will offer to post links to your site/services, and/or provide you with some advertising on our site and/or in the form of commercials during the podcast or discounts on product such as gaming kits, hobby supplies and the like.  

Ideal candidate would be a likeable hobbyist with extensive experience and possibly a concentration in one or more of the following areas: wargaming (40k, Warhammer, etc), painting, terrain building, event organizer, list building, etc.

 
What about when it’s slow or there isn’t an active commission?
During the slow time of year, we keep working in a variety of ways.
 
Firstly, you can sell your personal projects through our Ebay Store.  There are many perks to consigning your models through our service in this way, including high quality photos, a pre-existing client base from a store with 100% positive feedback, and no shipping hassles to name just a few.   We still take 35% off the top of these sales.
 
Another option is studio projects.  For example, maybe we want some new sample models, but don’t have a client in mind.  In these instances, WE take on the role of client at a percentage discount.  So if we would normally charge a client $100 for a model, we’ll pay you $50 to paint it up as a sample.  Alternately you can take no money up front, and we’ll pay you 75% of whatever it sells for when it sells, either through our webstore or Ebay store or the like, minus the cost of materials.  But in some cases this can take months.
 
 
Will I get Insurance/Health Care/401K?
 
White Metal Games subcontracts painters to outsource client work.  This is sort of like hiring a carpenter to fix a roof.  We don’t pay the carpenter insurance or medical, we hire him to do a job.
 
As as subcontractor of WMG, you will be expected to cover your own expenses, like brushes and paints, and we don’t cover medical, dental, etc.
 
 
Are there any Perks?
Of course!  Since many of our painters are avid gamers themselves, we grant our painters direct access to our distribution channels, which means you can get most Games Workshop product at 35% OFF RETAIL!  (Webstore Exclusive/Direct order product is 25% off)
 
Consider getting a $100 kit for $65 instead !  I’d call that a perk!
 

 

All this sounds great!  How do we begin?

Normally the way this works is, after initial contact by email, if we are interested in seeing your models up close, we will ask to meet you in person.  

Bring some of your figures, showing a good range of textures, colors, mediums, and sizes.  Presuming we are interested we move on to a trial period.  You’ll work on some projects with us for say a week and we’ll get a sense of your workflow and ability range.  If this trial period goes well, we’ll offer to hire you, then we’ll find you your first commission.

 

How do I reach you?

If we express interest, and you are on board with all of the above, then the next time you’re in Raleigh, let’s make plans to meet in person and chat, talk about things, explain to you how the business works, etc.

You can email us at the links, below.  We prefer email and the email address is: info@whitemetalgames.com

If we think you might be the right fit for WMG, we can conduct an interview via Skype to chat in person. 

 
In the mean time, think about our rates and your availability and let me know if you are willing to consider commision work with us.
 

Thanks for your interest and we look forward to hearing from you!  

Caleb Dillon

White Metal Games

 

 

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